What is Wrap?

R3DS::Wrap is a topology transfer tool. It allows to wrap existing topology around a 3D-scan or other highpoly model. It also includes pre-alignment, sculpting and texture baking features. As Wrap preserves vertex order and texture coordinates of original basemesh it can be used for creating morph targets of different facial expressions based on scans.

R3DS::WrapX 1.0 Now Available!

Please check the list of new features in a dedicated forum thread.

How Wrap works

Wrap example image

Wrap is

  • able to provide you with a set of blendshapes if the scans you use are the scans of the same object that changes its shape
  • a stand-alone application
  • is very similar to MorphIt, but unlike the MorphIt it uses completely different approach and requires less or no guiding points at all

Wrap is not

  • for creating a topology from scratch like Topogun or WrapIt, or for generating a topology using guiding lines, like ZBrush or 3D Coat

Free Polygons Introduction


Is that possible to get an SDK of Wrap to use it as a part of my application?

Yes! Contact us.

What platforms does Wrap support?

For now it is Windows 7 and Windows 8. OpenGL version 3.3 or higher is required.

Why does the software work slow on big meshes?

Each iteration the software solves several hundred thousands of equations. A code has no optimization for now. To handle complex basemeshes such as fullbody model please use Subset tool and perform wrapping in step-by-step manner.

What's the deal with Russian3DScanner software?

Although we use the scanner widely in our everyday work, the scanner turns out to be very hard to setup for end user. We decided to slow down the develompent at least for now. Anyway we will share the beta-verstion of the scanner for free soon.

Our Customers

  • SYLT
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  • LogoDigitalForms
  • MakeHuman