We will try to answer most of common questions here.
The viewport navigation is almost equal to Maya. Use ALT plus Left/Right/Middle mouse button to rotate/zoom/pan inside viewport. Use F key to fit selected models to view.
If you hold middle mouse button over a node you will see a pop-up window. Under the Status you will see a string with error description.
Yes. It is recommended to use basemeshes under 100K polygons.
There are two restrictions on basemeshes to be passed to Wrapping node:
– the topology should be manifold. If it does not, please use RepairGeom node to fix it.
– the basemesh should consist of single connected piece of geometry. If it contains disconnected pieces like eyeballs, eyelashes, teeth etc., please remove them beforehand using SelectPolygons/SelectSmallComponents and DeletePolygons nodes.
For now Wrap does not have Python scripting support. In nearest releases it will be possible to automate Wrap by changing project file in JSON format and passing it through a command line interface.
Wrapping algorithm can not work with non-manifold topology.
Please use RepairGeom node to fix non-manifolds. Consider that having non-manifold topology in production mesh may lead to problems with rendering, mesh subdivision etc.
Wrapping can only work on single connected piece of geometry. If the geometry contains disconnected pieces like eyeballs, eyelashes, teeth, nails they should be removed beforehand.
Please use SelectPolygons node or SelectSmallComponents node to select all the disconnected pieces, then use DeletePolygons node to remove them.
After wrapping is finished you can deform the original model to match the cleaned version using Lattice node.
Use CTRL plus click on a point to remove it.