Hey! Sure!

Let me explain a big picture.

1. Wrap has two models to work with:

**Template** and

**Target**.

2. First it subsamples

**Template** model into a set of

**Control nodes**.

Note that

*Mean vertex distance* value. I will explain it later.

3. Wrap tries to move the nodes so that the

**Template** model matches the

**Target**.

Then it subsamples the

**Template** again to create more

**nodes**. Then it continue matching with new nodes. The process iterates until the maximum nodes dencity is achieved.

This maximum nodes density is specified as a fraction of

*Mean node dencity*. And this value is exactly what parameter

**Graph density multiplier** means!

If we set

**Graph density multiplier** to

**2.0** the result we get is:

If we set

**Graph density multiplier** to

**1.0** (nodes will have the same density as mean vertex density) we have result:

Why not to set

**Graph density multiplier** to

**1.0** all the time?

- if the Template mesh is big it will take much time to compute
- when you set
**Graph density multiplier** > **1.0** the result will be more resistant to **Target** model noise. That is a desirable side-effect in many cases

In practice: always set it to

**2.0**. If you want better details on resulting topology, set it to

**1.0** and lower.