Getting Started

In this tutorial you will find out:

  • basics of Wrap3 node-graph interface
  • viewport navigation
  • how to load scans and textures
  • rigid alignment example

Wrapping

In this tutorial you will find:

  • how to wrap a basemesh around the scan
  • how to specify control points
  • how to use polygon selection to exclude a part of a model from wrapping

Scan Processing

In this tutorial you will learn how to:

  • fix non-manifold topology
  • remove spikes from scan
  • remove small components from a scan
  • decimate a scan
  • apply a series of operations to a scan in batch mode

Batch Wrapping

In this tutorial we will cover the following topics:

  • head wrapping
  • storing and loading point selections from disk
  • using free polygon selection for mouth socket
  • running wrapping in batch mode

FixSymmetry Node

In this tutorial we present FixSymmetry node that lets you create symmetrical models out of non-symmetrical scans. You will learn:

  • how to use the node
  • how Side dominance parameter works
  • the difference between traditional methods and volume preservation approach

Replace Node

We present new Replace node in Wrap3. It takes two models in the same topology and seamlessly replaces a part of one model with a part of the other.

Subset Node

A Subset node detaches a selected part of a model to a separate geometry (a subset). The subset can further be modified, saved, loaded, wrapped or transformed. Any changes in vertex positions of the detached geometry can be later brought back to the original model using ApplySubset node.

Optical Flow Wrapping Tutorial Part 1

In this tutorial we will learn how to prepare a neutral mesh to use it later with OpticalFlowWrapping node.

Optical Flow Wrapping Tutorial Part 2

In this tutorial we will learn how to fit a neutral mesh to a set of scans of facial expressions using OpticalFlowWrapping node in Wrap3.3

Optical Flow Wrapping Tutorial Part 3

In this part we are going to learn how to handle extreme facial expressions using control points and retargeting technique in Wrap3.3

BlendWrapping Node

BlendWrapping node provides an example-based wrapping method that reuses pre-existing wrapped meshes to improve the wrapping quality for further models. This node reduces the need for cleanup to a minimum.

Brush Node

Brush node provides a variety of brushes for mesh sculpting and cleanup. It is especially handy for fixing mesh artifacts after wrapping.